![]() ![]() Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)Įach time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within seconds by, stacking up to times.Ĭritical Strikes from Sever have a chance to spawn a pool of Blight under the target that deals bonus damage. When a segment of Bone Prison is destroyed or expires, it deals. Use the drop-down below to see the full details of the Necromancer Aspects.Įxpand drop-down for all Necromancer Aspect Statistics. As well as those Legendaries he can also make use of the more general Legendary Aspects useful to all classes. The Necromancer has a whole heap of Legendary Aspects that are tailored to his particular set of skills. Reapers - Slow attacks but AOE damage and increase damage with a "wind-up" attack.Īs well as the above, each unit in the "army" can be customised although it's still a little vague how this will function.Skirmishers - Increased damage but reduced health.The book allows players to customise how their summoned Skeletal Warriors, Skeletal Mages, and Golems will react while playing. The Book of the Dead is the Necromancer's unique class mechanic. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. ![]() ![]() If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle. We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. ![]()
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